
How long ’til Amarr Cruiser 5!!??
Engaged a Carrier for the first time today-a Thanatos whilst in an Alliance fleet led by Varian.Its not something ive often considered being as how havent seen TOO many of them up close or involved in any skirmishes so far-and i have mixed feelings about this engagement.I was in the Falcon again stationed one jump away from the System where engagement took place and after it had started got the ok to jump in and move to engage.Voice comms was pretty frantic so had to take an educated guess at a warp in point and headed for Varian…got lucky as arrived and targetted the Carrier at 68km-6km under my Optimal range of 74km.2 other hostile boats were prominent too-both Battleships,an Amarr Armageddon and a Minmatar Typhoon but i had to focus on the Carrier-the Gallente Thanatos.
Fortuitously i had fitted 2 Gallente ECM jammers on the Falcon-whenever i fit the Boat i always have the full set of Racial Jammers plus one extra which is taken either by the jammer for ships i KNOW i will encounter or failing that i do tend to go with an extra Gallente one.I used to fit an extra Caldari jammer in case i run into another Falcon but nowadays i fit an anti-Falcon ECCM module instead-rather than attempting the battle of lock times and skill level with another Falcon i figure to ramp up my own sensor strength and make him work twice as hard for his jams.
In the back of my mind i was recalling info. i had read about Carriers and was aware that they have a huge Sensor Strength compared to the boats you would normally consider engaging-the Thanatos’ is 76-this number is important as it directly affects your chance of getting a succesful jam-to put it in some kind of perspective the Armageddon Battleship has a Sensor Strength of 17!!
Each ECM module has a specific strength assigned to it based on your ECM support modules(e.g.-Signal Distortion Amplifiers) and Skill level-mine currently stands at just over 12-increased through the above from a base value of 3.6-and trust me that has taken months to jump it those few digits!-now your chance of succesfully jamming a target is based on a few things but in the main these are-Jammer strength(12.0something)…whether you are within Optimal range(74km)…whether you are using the correct “Racial” jammer on the target e.g. a Gallente Jammer(Magnetometric) on a Gallente Boat..the Sensor Strength of the target comes into play-without getting bogged down-if the Sensor Strength of the target is say here 12 or less then i have a 100% chance of negating the effect of the targets Sensor Strength and conversely the % chance decreases the more the targets Sensor Strength is higher than the Jammer Strength(12+).
Pretty straightforward-looking at it so far you would suppose that any boat you target within your optimal that has less Sensor Strength than 12 you would be able to jam them permanently 100% of the time and anything over 12 your % chance diminishes the higher the gap gets-but theres the final factor to consider-on top of all this ECM Jammers have a random chance factor thrown in as well-just for good measure-so its impossibile to say Skill up and fit your boat-then carefully choose targets you know you can “overcome” as there is this random aspect involved too.
Sooo..back to the Thanatos with its whopping 76 Sensor Strength…here it goes as i fire up 4 Jammers-the 2 Gallente and 2 other Racials as well-though these have a way less chance of getting a succesful jam the Thanatos is Primary and luck just might be on my side.
Straight away i get a succesful jam on the Carrier!..i know now that ive broken any locks he had on fleet members and he wont be able to begin re-targetting for 20 seconds at least…i hear a call on voice to jam the Armageddon so i break one jammer off the Carrier(my Amarr RADAR) jammer and am lucky in that i need to wait only a few seconds before i can reactivate it on the ‘Geddon-great,another succesful jam-1 Jammer-1 Battleship out of the engagement.
The ‘Geddons Sensor Strength is only 17 so you can see the odds are stacked with me on getting and maintaining a succesful jam on this guy-the overall % is with me.
So thats 2 targets jammed and the Typhoon is not firing on me and im receiving no calls to jam him-im hoping that no-one is taking enough grief from him to warrant it.
The first 20 second jamming cycle on the Carrier comes to an end..i have 3 jammers on him..the 2 Gallente and my Caldari-ive kept my Minmatar jammer inactive so far in case i get a call to go for the Typhoon too-2nd cycle starts…no jam..the odds are stacked against me here.. the Carriers got 20 seconds respite where he can begin targetting again….the 2nd cycle on the Amarr jammer targetting the ‘Geddon kicks off-hes jammed again!
Now my nerves start to tremble-is that Carrier going to target me or someone else during the next 20 seconds-im not taking any damage as the cycle comes to an end…i need a succesful 3rd cycle on the Carrier but it doesnt happen-the 2 Magnetometric jammers just arent enough to keep this guy jammed-the % doesnt add up in my favor even having a “double” chance-so he’s free again for another 20 seconds.Dammit i throw the inactive Minmatar jammer onto him as well-but to be expected it cant get it done.3rd cycle on the ‘Geddon and he’s jammed again.All 5 jammers are going now but i see my shields start to disappear and see ive been snagged by a Minmatar Rapier thats come into view-on the overview id thought momentarily that it was the Typhoon but no..its this damn Rapier-i hate these boats..if id care to check back my lossmails im sure id find that these things have caused me the biggest amount of grief so far.
Now i get a sense of my mistake in firing up that last Minmatar jammer on the Carrier-i switch it off but theres at least another 15 seconds to go before the cycle ends and i can reactivate it on the Rapier-it turns into a matter of whether my Shields and Armor can last 15 seconds while hes throwing out damage-the other option is to warp out-i momentarily decide i want another go at the Carrier and want to keep that Armageddon jammed up but see sense and hit align to one of the Gates in System-ive hesitated too long though and im Scrambled.Shields disappear and the Armor shrinks VERY fast-just as im into Structure i hit the Minmatar jammer onto the Rapier and it fires-he’s jammed….but im too late-Drones are out and on me-much as i would like it to be so although he cant hit me with his Cannons his Drones are engaged with me independently and they chew through the structure in a second-maybe 2.Just before the Boat goes Bang i look at the Jammers-i THINK i see that the Carrier was jammed again on the 4th Cycle and same with the ‘Geddon but i surmise its moot as dont imagine the jam cycle will last when the Falcon is no longer present.
All done in just over 60 seconds from start to finish.
Wake up in Amarr Emperors-again!-im extremely glad i didnt install any implants after my last podding.
Now-i said i had mixed feelings about this incident but more specifically its about the Falcon.When i started Skilling up ECM warfare it was because thats what Caldari boats are specialized in-support roles,specifically ECM and the Falcon was without peer.Since then its capabilities were smashed with the last Expansion-its optimal range was obliterated from 150km+(more with good skills) to way down around 60km base-with Skilling up ive got the Optimal to 74km and thats a miniscule improvement for each level trained up on various skills as well as fitting 2 Rigs to increase it as well.As it is now-if you want to be at your optimal range-and facing multiple targets you need to be-within a matter of seconds you are within range of aggressors and as you can see from above the process is very much a matter of seconds count.
Of the 3 other ECM Boats i fly-the Kitsune-a T2 Frigate!!- has an optimal Range of 79km…the Blackbird(the T1 Cruiser) has an Optimal of 100km and the Scorpion(T1 Battleship) has an Optimal of 122km-all of them dont have the Jam Strength of the Falcon-Kitsune is around 10.5-Blackbird 9.5 and Scorp 9.9(but has much more flexibility in fitting)-but im starting to get the idea that all the jam strength in the world is no good if you are gone in less than a minute.
When i consider the Rapier that snared me this time-i made a mistake in firing the Minmatar jammer i was keeping in reserve on the Carrier and that gave him time to snare and kill me but another 10-15 seconds breathing space would probably have saved me-whether those seconds bought by being at a greater distance..the extra 25km or so i wouldve had with the Blackbird or by having some Buffer(and distance) with the Scorpion-Its possibile to modify my fitting on the Falcon and drop that extra Racial jammer or maybe the ECCM and stick in some Shields but im loathe to do so and to my mind very much gimping the boat-this a 90million isk specialized boat-and i would sooner go with a 3 million isk Blackbird with approx. same “resists” or a 50 million Scorpion which has Shields/Resists that are actually worth something.
So whats next?
Nothing until ive broken out my Probing gear…sneaked my way down into 0.0 without hitting any Gate Camps…and run a dozen or so decent plexes and made some ISK…there only so many boats and so much loot stashed away that you can go trawling around the universe to pick up and sell before the well runs dry.
And i need to pay for that Curse somehow.




